![]() ![]() Tim Willits at id Software has also defended the use of always-on DRM, arguing that it would make updates easier. Its developer, Maxis, initially defended the practice as being a result of the game's reliance on cloud computing for in-game processing, but it was later confirmed that cloud computing was only necessary to support the inter-city and social media mechanisms. As with Diablo III, SimCity (2013) experienced bugs at its launch due to always-on DRM. Reviews of Diablo III criticized its use of always-on DRM. Popular video games such as Diablo III and Starcraft 2 employ always-on DRM by requiring players to connect to the internet to play, even in single-player mode. Like other DRM methods, always-on DRM has proven controversial, mainly because it has failed to stop pirates from illegally using the product, while causing severe inconvenience to people who bought the product legally. The technique is meant to prevent copyright infringement of software. The practice is also referred to as persistent online authentication. Always-on DRM or always-online DRM is a form of DRM that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. ![]()
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